Board & Card Games · Type
Exploding Kittens: The Card Game, the Rules and the Editions
Exploding Kittens is a card game for 2 to 5 players, ages 7+ on the Original Edition box: take turns drawing from one deck, and whoever draws an Exploding Kitten without a Defuse is out. Last player standing wins, and the listing puts a game at 15 minutes. On Amazon US you'll find the 56-card original, a pocket version and a board game. It's the only game I own whose rulebook tells you to stop reading it.

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Board & family games
| Model | Recommended age | Players (min) | Players (max) | Amazon |
|---|---|---|---|---|
Exploding Kittens The Board GameBoard & family games More specs
| 7+ yearslisting | 2listing | 6listing | Check price |
Card games
| Model | Players (max) | Play time (min) | Play time (max) | Cards | Amazon |
|---|---|---|---|---|---|
Exploding Kittens Original EditionCard games More specs
| 5listing | 15 minlisting | 15 minlisting | 56listing | Check price |
Exploding Kittens Grab and Game Pocket VersionCard games More specs
| 4listing | — | — | 42listing | Check price |
What’s in this listEditions and versions of Exploding Kittens sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.
What the Exploding Kittens card game is
Exploding Kittens is a draw-and-dodge card game. Everyone draws from one shared deck. Somewhere in that deck are a few Exploding Kittens. Draw one and you're out, unless you can play a Defuse. The last player who hasn't exploded wins.
Everything else in the deck is a tool for not drawing. You can peek at the top cards, skip your draw, shuffle the pile or push extra turns onto the next player. So the whole game is one question, asked every turn: do I draw now, or spend a card to avoid it?
Here are the box facts from the Original Edition rules sheet and its listing:
- Players: 2 to 5
- Ages: 7+ on the listing
- Play time: 15 minutes on the listing
- Cards: 56
- Competitive, everyone for themselves; no team or co-op mode in the rules
- Stand-alone: the Original Edition doesn't need any other box
The rules sheet opens by telling you not to read it and to watch the video instead. I teach middle-school math. I have never once gotten that advice from a textbook, and I've looked.
How Exploding Kittens plays
The rules below are in my own words, from the Original Edition rules sheet on the publisher's site (the 2025 printing, 56 cards, 2 to 5 players). The cards themselves carry short instructions, so most questions at the table get answered by reading the card in your hand.
Setup in five steps
- Pull out the 4 Exploding Kittens and the 6 Defuse cards and set them aside.
- Give each player one Defuse.
- Shuffle 2 of the leftover Defuses back into the deck and put any others back in the box. In a 5-player game there's only 1 leftover, so that one goes in.
- Shuffle and deal 7 cards to each player. Now everyone holds 8 cards: 7 plus their Defuse. Keep your hand secret.
- Shuffle Exploding Kittens into the deck, one fewer than the number of players. Three players get 2 Kittens. Four players get 3. Put the deck face down in the middle, with room for a discard pile.
That last step is the clever part. With one fewer Kitten than players, the deck can't run out before only one person is left. The game ends itself.
A turn: play or pass, then draw
Your turn has two parts, and the rules sheet repeats them so you can't miss it.
- Play or pass. Play as many cards from your hand as you like, one at a time, face up on the discard pile, and do what each one says. Or play nothing at all.
- Draw. End your turn by drawing the top card of the deck into your hand.
Passing isn't the safe choice. You still draw. The only way to end a turn without drawing is to play a card that says so.
There's no hand limit, high or low. If your hand is empty, you just draw at the end of your next turn like everyone else.
When you draw a Kitten
Show it right away. If you have a Defuse, play it. Then you get to put the Kitten back into the deck anywhere you like, in secret, without looking at the other cards. The rules sheet even suggests holding the deck under the table while you do it. It's the only game I know where hiding something under the table is in the rules instead of a reason to stop the game.
No Defuse means you're out. Your Kitten goes face up in front of you so everyone knows, and the rest of your cards go face down.
The cards that keep you alive
- Defuse: saves you from a Kitten, once
- Skip: end your turn without drawing
- Attack: end your turn without drawing and make the next player take 2 turns in a row
- See the Future: look at the top 3 cards in private, then put them back in order
- Shuffle: shuffle the draw pile
- Favor: another player gives you a card of their choosing
- Nope: cancel any action except a Kitten or a Defuse, at any time, even on someone else's turn
- Cat Cards: do nothing alone; a matching pair lets you take a random card from another player
Two rules on these trip people up. First, Attacks stack. If you're hit by an Attack and play your own, the next player takes your remaining turns plus 2 more. Second, a Skip played against an Attack only cancels one of the two turns. You need two Skips to clear both.
You can also Nope a Nope, which cancels the cancel. The rules sheet calls that a Yup. English teachers call it a double negative. Both are right.
Special combos, for your second game
The rules sheet asks you to wait until after your first game for these. Once you're ready, any two cards with the same title work as a pair, not just Cat Cards: play them together to take a random card from another player, ignoring what the cards normally do. Three of a kind lets you name the card you want. If the other player has it, you take it. If not, you get nothing.
How it ends
Players explode one by one. When only one is left, that player wins. That's it. No scoring, no tiebreak, no counting at the end.
The math under the table
The rules sheet gives two tips, and both are about counting. Save your cards early, when the odds of exploding are low. And count the cards left in the deck to work out your odds.
That second tip made my week. If there's 1 Kitten in a 10-card deck, your next draw has a 1-in-10 chance. Halfway through, with 1 Kitten in 5 cards, it's 1 in 5. The deck gets more dangerous every turn, even when nobody plays anything. That's why a See the Future late in the game is worth more than the same card on turn one.
The rules also offer a faster variant for 2 and 3 players. Before shuffling in the Kittens, take out about a third of the deck at random and set it aside unseen. Fewer cards means the Kittens come up sooner.
Exploding Kittens editions on Amazon US right now
Our data for this page lists 3 Exploding Kittens boxes on Amazon US as of October 2026, matched by the name on the listing. The table above shows players, age and card count as each listing states them. Where a listing leaves something out, you'll see a dash.
The three Exploding Kittens boxes
- Original Edition. The 56-card game described above. The listing says 2 to 5 players, ages 7+, 15 minutes.
- Grab and Game Pocket Version. A 42-card deck listed for 2 to 4 players, ages 7+. The listing calls it pocket-sized and travel-friendly. It doesn't list a play time.
- The Board Game. Listed for 2 to 6 players, ages 7+. The listing title describes a pop-up board. It's not an expansion, and the listing doesn't give a play time.
So the main choice is group size and where you'll play. The Original is the one the rules above describe. The pocket box has the smallest deck and the smallest player range. The Board Game is the only one that seats 6.
My one opinion on this page: buy for your usual group size, not the biggest number on any box. If your table is almost always 3 people, the Original fits, and the rules even give you a faster variant for that count. If you're regularly 6, the Board Game is the only Exploding Kittens box in our data that lists 6. The pocket version tops out at 4, which is fine for a car, less fine for a holiday table.

Which box for which table
The three boxes share the age, 7+ on every listing, so the choice comes down to seats, space and where the game will live.
- A first copy for a family of 3 to 5: the Original Edition. It's the game the rules above describe, and the only listing with a play time, 15 minutes.
- Two players most nights: the Original again, with the faster 2-and-3-player variant from the rules sheet. Thinning the deck by a third keeps a two-person game from dragging.
- A glovebox, a backpack or a plane: the Grab and Game Pocket Version. Its 42 cards are the smallest deck here, and its 2-to-4 range fits a car.
- Six at the table: The Board Game. It's the only box in our data listed for 6.
One more thing to check before you buy for a crowd: Exploding Kittens knocks players out. At 6, the first person out may wait a while. If that sounds like your table's worst night, the UNO comparison below is worth reading first.
Expansions and add-ons
No expansion packs for Exploding Kittens are in our data right now. Every box in the table plays on its own. If you've seen an expansion elsewhere, we can't point you to a current Amazon US listing for it, so I won't describe one.
Exploding Kittens vs UNO
Both are quick card games that fit in one hand, so families compare them. The shared facts tell them apart fast.
| Exploding Kittens (Original Edition) | UNO | |
|---|---|---|
| Players | 2 to 5 | 2 to 10 |
| Ages | 7+ on the listing | see the UNO page |
| How you lose | draw a Kitten with no Defuse, and you're out | nobody is knocked out |
| Deck | 56 cards | colored number cards plus Skip, Reverse, Draw 2 and Wild cards |
The player count comes from each maker: the Original Edition rules sheet and Mattel's UNO instruction sheet. The big difference is elimination. In Exploding Kittens, an early exit means watching the rest of the game. In UNO, everyone plays to the end. For a table of 7 or more, UNO is the one that fits, by the numbers on the box.
Who should skip Exploding Kittens
Skip it if anyone at your table hates being knocked out early. Players leave one at a time, and the first one out waits for the others. In a 15-minute game that wait is short, but it's still a wait.
Skip it if your group wants long-term strategy. You can plan a little and count a lot, but one Shuffle can undo your plan. And skip it if your youngest player is under 7. The Original Edition lists 7+, and every Exploding Kittens box in our data does too.
If you like Exploding Kittens, look at these
Picked by what they share with it: short card games for small groups.
- UNO: matching card game, bigger player range
- Card games: the whole shelf of card games we cover
- Best family card games: a ranked list built from player counts and ages
- Poetry for Neanderthals: a word game, on its own page
- Travel games: small boxes for the road, if the pocket version appeals
Count the deck before you draw. The rulebook said so.
Related
Questions people ask
Who makes Exploding Kittens?
A company also called Exploding Kittens. Its about page names two founders: Matthew Inman, known as The Oatmeal, and Elan Lee, a former Xbox game designer. The same page says the first game drew 219,000 backers before anyone had played it, and the copyright line there reads Exploding Kittens Inc. The company makes other card and board games too; this page covers only Exploding Kittens itself.
Can you play Exploding Kittens with 2 players?
Yes. The Original Edition rules sheet lists 2 to 5 players, and the setup works the same at 2: you shuffle in one Exploding Kitten, one fewer than the number of players. The rules recommend a faster variant for 2 and 3 players, where you remove about a third of the deck at random before the Kittens go in. The pocket Grab and Game version lists 2 to 4 players.
Is there an Exploding Kittens party pack?
Not among the boxes in our data right now. The Exploding Kittens listings we found on Amazon US are the Original Edition for 2 to 5 players, the Grab and Game pocket version for 2 to 4 and The Board Game for 2 to 6. None of them lists more than 6 players, so for a bigger crowd you'd need a different game, such as UNO at 2 to 10.
What's the difference between the Exploding Kittens card game and the board game?
The card game is the 56-card Original Edition, 2 to 5 players, ages 7+, 15 minutes on the listing. The Board Game lists 2 to 6 players and ages 7+, and its listing title describes a pop-up board you flip, strategize and sabotage on. The listing doesn't give a play time, and we haven't read its rulebook, so we won't describe how the board changes the game.
How long does a game of Exploding Kittens take?
The Original Edition listing says 15 minutes. The other Exploding Kittens listings in our data don't give a play time. Games run short by design: the deck holds one fewer Kitten than there are players, so players drop out steadily, and the rules sheet offers a faster variant for 2 and 3 players that thins the deck before you start.
Sources
- Exploding Kittens: How to Play Exploding Kittens (Original Edition) — accessed 2026-10-23
- Exploding Kittens: Original Edition rules sheet, English (PDF) — accessed 2026-10-23
- Exploding Kittens: About Exploding Kittens — accessed 2026-10-23
- Mattel: UNO instructions (42001, PDF) — accessed 2026-10-23


