Board & Card Games · Type

Ticket to Ride Board Game: Rules, Maps and Editions

The Ticket to Ride board game is a train game for 2 to 5 players, ages 8+ on the classic box: you collect colored cards, claim railway routes between cities and try to connect the pairs on your secret tickets. It takes 30 to 60 minutes. On Amazon US you'll find the USA and Europe base games, kids' versions at 6+, two quick city games and a shelf of map expansions. I like a game where the whole plan fits on one card you hide from everyone.

Hands placing small plastic trains along a colored route on a plain map board on a garage table

We earn a commission if you buy through our links, at no cost to you. Disclosure

Strategy & hobby games

12 models
Strategy & hobby games
ModelRecommended agePlayers (max)Play time (min)Play time (max)Amazon
Asmodee Ticket to Ride: AsiaStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Yeslisting
Base game required
Ticket to Ridelisting
8+ yearslisting6listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: Iberia & South KoreaStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Yeslisting
Base game required
Ticket to Ride or Ticket to Ride Europelisting
8+ yearslisting6listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: USA 1910Strategy & hobby games
More specs
Players (min)
2listing
Expansion
Yeslisting
Base game required
Ticket to Ridelisting
Components
181 large-format cards, 35 Destination Ticketslisting
Main mechanics
Route buildinglisting
8+ yearslisting5listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: United Kingdom & PennsylvaniaStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Yeslisting
Base game required
Ticket to Ridelisting
8+ yearslisting5listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: Rails & SailsStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
Main mechanics
Route buildinglisting
10+ yearslisting5listing90 minlisting120 minlistingCheck price
Asmodee Ticket to Ride: Japan & ItalyStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Yeslisting
Base game required
Ticket to Ridelisting
8+ yearslisting5listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride Legacy: Legends of the WestStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
Main mechanics
Legacy / campaignlisting
10+ yearslisting5listing20 minlisting90 minlistingCheck price
Asmodee Ticket to RideStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
Edition
2025 Refreshlisting
8+ yearslisting5listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: Northern LightsStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
8+ yearslisting5listing60 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: EuropeStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
Components
map, 225 plastic trains, 15 stations, 110 train cards, 46 tickets, 5 scoring markerslisting
Edition
2026 Refreshlisting
8+ yearslisting5listing30 minlisting60 minlistingCheck price
Asmodee Ticket to Ride: New YorkStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
Main mechanics
Route buildinglisting
8+ yearslisting4listing10 minlisting15 minlistingCheck price
Asmodee Ticket to Ride: Ghost TrainStrategy & hobby games
More specs
Players (min)
2listing
Expansion
Nolisting
6+ yearslisting4listing15 minlisting30 minlistingCheck price

Kids & preschool games

Kids & preschool games
ModelRecommended agePlayers (min)Players (max)Play time (min)Amazon
6+ yearslisting2listing4listing15 minlistingCheck price

What’s in this listEditions and versions of Ticket To Ride sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.

What the Ticket to Ride board game is

Ticket to Ride is a route-building game designed by Alan R. Moon and published by Days of Wonder. The board is a map. Cities are dots, and between them run routes made of colored spaces. You claim a route by playing a matching set of cards and covering it with your own little plastic trains.

The catch is the tickets. Each one names two cities and a point value. Connect them with your own trains by the end of the game and you score the ticket. Fail and you lose those points. Nobody else sees your tickets until the end, so half the game is guessing why your neighbor just built a line into Montréal.

Here's the box, as the classic rulebook and the listings state it:

My one opinion for this page: get a base game to the table a few times before you buy a map pack. More than half of the Ticket to Ride listings in our data are add-ons that say they need a base game. A map pack changes the rules a little on each map. That's a lot of new rules on top of a game the table hasn't learned yet.

How Ticket to Ride plays

This section follows the Days of Wonder rulebook for the original USA map, the 2015 reprint. I'm describing it in my own words. The Europe changes come right after.

Setup

Each player takes 45 trains in one color and a scoring marker. You get 4 train cards. Five more train cards go face up beside the board, and the rest form a deck. Then everyone is dealt 3 tickets and must keep at least 2. Returned tickets go to the bottom of the pile.

The rulebook says the most experienced traveler goes first. That rule has started more arguments at our table than any route. Somebody always brings up a layover.

A turn

On your turn you do exactly one of three things:

  1. Draw train cards. Take 2, from the face-up row or blind from the deck.
  2. Claim a route. Play cards that match its color and length, then place a train on every space.
  3. Draw tickets. Take 3, keep at least 1.

The locomotive is the wild card, and it has a price. If you take a face-up locomotive, that's your whole draw for the turn. A locomotive you pull blind from the deck counts as a normal card. And if three locomotives ever sit in the face-up row together, all five cards are discarded and replaced.

Gray routes take a set of any one color. Some cities are joined by double routes. One player can't take both lanes. With only 2 or 3 players, once one lane is claimed, the other one closes for everyone.

Points along the way

You score a route the moment you claim it, and long routes pay much better than short ones:

Route length Points
1 1
2 2
3 4
4 7
5 10
6 15

Two 3-space routes use six trains and score 8. One 6-space route uses the same six trains and scores 15. That table is the whole strategy argument in six rows. Long routes are worth waiting for, if nobody takes them while you wait.

How it ends

When any player ends a turn with 2 or fewer trains left, every player, that one included, gets one final turn. Then you reveal tickets. Completed ones add their value. Unfinished ones subtract it. The longest continuous path of trains earns a 10-point bonus card, and ties for it all score the 10. Most points wins. A tie goes to whoever completed more tickets.

The end comes with a warning, which I appreciate. When someone counts their last few trains out loud, everyone suddenly remembers the ticket they've been ignoring.

A garage shelf with plain game boxes of different sizes and a short line of toy train pieces in front

Ticket to Ride vs Ticket to Ride Europe

These are the two full base games on Amazon US right now. The listings in our data say both are 2 to 5 players, ages 8+, 30 to 60 minutes. The difference is in the rules, and Days of Wonder's Europe rulebook lists exactly three new features.

Europe also deals every player one long-route ticket at the start, from a separate set of six.

Marisol read the station rule over my shoulder and approved: "A route you don't finish is an open traverse. A station closes it for you. It isn't pretty, but it closes." She means a survey loop that doesn't come back to its starting point. I took her word for it.

So which one? If your group has never played, the USA map is the shorter teach: three actions and no exceptions. If you already know the USA game, or your group likes a safety net, Europe's stations make a blocked route hurt less. The Europe listing in our data is the 2026 Refresh and lists a map, 225 plastic trains, 15 stations, 110 train cards, 46 tickets and 5 scoring markers. The USA listing is the 2025 Refresh. The listings don't say what the refresh changed, so I won't guess.

Editions and versions on Amazon US

The table above shows every Ticket to Ride listing we track, all listed under Asmodee. Players, age and time come from each listing. Here's how they group.

Base games

Stand-alone games with their own rules

City games

Ticket to Ride: New York lists 2 to 4 players, 8+ and 10 to 15 minutes. Days of Wonder sells it as part of its Cities line of short, stand-alone games. It's the box I'd hand to a group that likes the idea of Ticket to Ride but not the hour.

For younger players

The First Journey rule sheet trims a turn to two choices: draw 2 cards from the deck, or claim one route. There's no face-up row and no points to add up. You hold 2 tickets, and when you finish one you flip it up and draw another. The first player to complete 6 tickets wins and takes the Golden Ticket card. Connecting the two far sides of the map earns a bonus ticket that counts as one completed ticket. The Ghost Train listing gives the same 6+ and 2 to 4 players, with a slightly longer 15 to 30 minutes.

Map expansions that need a base game

Map pack Players Needs
Asia 2–6 Ticket to Ride
Iberia & South Korea 2–6 Ticket to Ride or Ticket to Ride: Europe
USA 1910 2–5 Ticket to Ride
United Kingdom & Pennsylvania 2–5 Ticket to Ride
Japan & Italy 2–5 Ticket to Ride

All five list ages 8+ and 30 to 60 minutes. USA 1910 is a little different from the rest: its listing says it holds 181 large-format cards and 35 more destination tickets, not a new map. Asia and Iberia & South Korea are the two listings in the family that go up to 6 players.

Read the "needs" column before you buy one as a gift. Most of these packs need the USA base game, and only Iberia & South Korea also lists Europe. A Europe household with a USA map pack has a very nice box of cardboard and nowhere to put it.

Who should skip Ticket to Ride

Skip it if your group wants to work together. Ticket to Ride is everyone for themselves, and the main way to hurt someone is to take the route they needed, often without knowing it.

Skip the classic box if your youngest player is under 8. First Journey and Ghost Train start at 6+ on the listings. Under that, wait. The trains are small parts, and the classic rulebook counts on a player adding up a score track and holding secret goals.

And skip it if two people is your usual table and you want a tight fight. It works at 2, and the rulebook handles it by closing double routes. But the map feels roomier than at 4 or 5.

Check the age label on the listing. Toys with small parts are a choking hazard for children under 3.

If you like Ticket to Ride, look at these

Pages picked by what they share with Ticket to Ride in our data: 2 to 5 players, a one-hour box, and building on a shared board.

Say "two trains" out loud when you get there. The rulebook doesn't require it, but your table will thank you.

Related

Questions people ask

How many players can play Ticket to Ride?

The classic USA game and Ticket to Ride: Europe both say 2 to 5 players on the box and in the listings. The Asia and Iberia & South Korea map packs list 2 to 6. The New York city game, Ghost Train and First Journey list 2 to 4. The Days of Wonder rulebook closes one lane of every double route in 2- and 3-player games, so the map stays tight with fewer people.

What is the difference between Ticket to Ride and Ticket to Ride Europe?

Both are stand-alone base games for 2 to 5 players, ages 8+, 30 to 60 minutes. Europe adds three things to the USA rules: train stations that let you borrow one rival route, ferries that need locomotive cards, and tunnels that can cost extra cards when you claim them. Europe also deals each player one long-route ticket at the start. The USA game is the simpler first teach.

What age is Ticket to Ride First Journey for?

The First Journey listing in our data says ages 6+, 2 to 4 players and 15 minutes. Days of Wonder's own page says 6+ and 15 to 30 minutes. Turns are simpler than the classic game: draw two cards or claim one route. The first player to complete six tickets wins. It's the version to look at for a 6- or 7-year-old.

Do you need the base game for Ticket to Ride map expansions?

Yes, for the map packs in our data. The listings for Asia, USA 1910, United Kingdom & Pennsylvania and Japan & Italy say they need Ticket to Ride. Iberia & South Korea says it needs Ticket to Ride or Ticket to Ride: Europe. Rails & Sails, Northern Lights, New York, Ghost Train, First Journey and Legends of the West are listed as stand-alone games.

How long does a game of Ticket to Ride take?

The classic USA and Europe boxes list 30 to 60 minutes, and the rulebook prints the same range. The New York city game lists 10 to 15 minutes. Rails & Sails lists 90 to 120. Legends of the West lists 20 to 90 minutes per game, because it's a legacy campaign played over many sessions.

Sources

  1. Days of Wonder: Ticket to Ride rules (2015 reprint, PDF) — accessed 2026-10-23
  2. Days of Wonder: Ticket to Ride Europe rules (2015, PDF) — accessed 2026-10-23
  3. Days of Wonder: Ticket to Ride First Journey — accessed 2026-10-23
  4. Days of Wonder: Ticket to Ride First Journey rules of play (Europe map, PDF) — accessed 2026-10-23
  5. Days of Wonder: Ticket to Ride Cities — accessed 2026-10-23
  6. CPSC: Small Parts for Toys and Children's Products — accessed 2026-10-23