Board & Card Games · Type

Terraforming Mars: The Game, the Expansions and the Spin-Offs

Terraforming Mars is a strategy board game for 1 to 5 players, ages 12+ on the publishers' pages, about 2 hours. You run a corporation, buy and play project cards, and race to warm Mars, fill its oceans and thicken its air. Our data lists nine Terraforming Mars boxes on Amazon US: the base game, four add-ons, a solo Automa box, Ares Expedition and the Dice Game. It's the only rulebook I own that mentions the altitude of La Paz.

A rust-colored hex map with small blue and green tiles, cube-covered player trays and cards on a garage table

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Strategy & hobby games
ModelRecommended agePlayers (min)Players (max)Play time (min)Play time (max)Solo modeAmazon
Stronghold Games Terraforming Mars: Amazonis & VastitasStrategy & hobby games
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Expansion
Yeslisting
Base game required
Terraforming Marslisting
12+ yearslisting1listing5listing——YeslistingCheck price
Stronghold Games Terraforming Mars: Prelude 2Strategy & hobby games
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Expansion
Yeslisting
Base game required
Terraforming Marslisting
12+ yearslisting1listing5listing——YeslistingCheck price
Stronghold Games Terraforming Mars: Milestones and AwardsStrategy & hobby games
More specs
Expansion
Yeslisting
12+ yearslisting1listing5listing——YeslistingCheck price
Stronghold Games Terraforming Mars: Utopia & CimmeriaStrategy & hobby games
More specs
Expansion
Yeslisting
Components
double-sided game boardlisting
12+ yearslisting1listing5listing——YeslistingCheck price
Stronghold Games Terraforming Mars: Ares ExpeditionStrategy & hobby games
More specs
Expansion
Nolisting
Edition
Collector's Editionlisting
14+ yearslisting1listing4listing45 minlisting60 minlistingYeslistingCheck price
Stronghold Games Terraforming Mars: The Dice GameStrategy & hobby games
More specs
Expansion
Nolisting
14+ yearslisting1listing4listing——YeslistingCheck price
Stronghold Games Terraforming Mars: AutomaStrategy & hobby games
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Expansion
Yeslisting
Base game required
Terraforming Marslisting
12+ yearslisting1listing1listing——YeslistingCheck price
Stronghold Games Terraforming MarsStrategy & hobby games
More specs
Expansion
Nolisting
Main mechanics
Engine buildinglisting
———120 minlisting120 minlisting—Check price
Stronghold Games Terraforming Mars: Ares ExpeditionStrategy & hobby games
More specs
Expansion
Nolisting
Main mechanics
Engine buildinglisting
——————Check price

What’s in this listEditions and versions of Terraforming Mars sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.

What the Terraforming Mars board game is

Terraforming Mars is an engine-building strategy game. Each player runs a corporation in a future where Earth has decided to make Mars livable. You buy project cards, play them to build up your production, and place cities, greenery and oceans on a map of Mars.

The planet has three numbers to fix: temperature, oxygen and ocean coverage. Any player who raises one of them gets a step of terraform rating, or TR. Your TR is your basic income every round and your starting score at the end. So everyone is working on the same planet, but each player is also trying to profit the most from it.

The game ends when all three numbers reach their goals. Then you count victory points from your TR, the map, milestones, awards and cards. Most points wins.

"Engine building" means your early choices make your later turns stronger. A card that adds one steel a round looks small in round one. By round eight it has paid for itself several times. That slow build is the whole feel of this game.

The box facts for the base game, from the publishers' pages and the listing in our data:

How Terraforming Mars plays

The rules below are in my own words, from the English Terraforming Mars rulebook posted on FryxGames' website. FryxGames is the Swedish family publisher that designed the game. Stronghold Games publishes it in the US. This is an overview, not every rule. The rulebook is long for a reason.

Setup in brief

  1. Put the board in the middle. Stack the 9 ocean tiles on their space, and set the temperature and oxygen markers at their starts.
  2. Shuffle the project deck. For a first game, take out the Corporate Era cards, which have a small red and white icon.
  3. Each player takes a player board and starts at a TR of 20. In the standard game, everyone starts with 1 production of each resource.
  4. New players take a beginner corporation card: 42 MegaCredits and 10 free project cards.
  5. Other players get 2 corporations and 10 project cards each. Pick one corporation, then pay 3 MegaCredits for each project card you keep.

MegaCredits are the game's money. You'll be short of them for the first few rounds. The rulebook warns you about that, and it's right.

A generation

Each round is called a generation. It has four phases:

  1. Player order: the first-player marker moves one seat clockwise, and the generation marker moves up.
  2. Research: each player draws 4 cards and buys any of them for 3 MegaCredits each. The rest are discarded. There's no hand limit.
  3. Actions: players take turns doing 1 or 2 actions, around the table, until everyone has passed.
  4. Production: everyone collects resources at once. Leftover energy turns into heat. Income is your TR plus your MegaCredit production.

The first generation skips the first two phases, since setup already covered them.

Your actions

On your turn you can take 1 or 2 actions, in any mix, or pass. Once you pass, you're out until the next generation. The choices:

Cards come in three colors. Green cards are one-time builds that stay on the table for their tags. Blue cards have ongoing effects or once-per-generation actions. Red cards are events that happen once and then go face down.

Tiles on the map

The map is the Tharsis region of Mars. Oceans only go in the blue spaces. Greenery has to go next to a tile you own, if it can. Cities can't go next to other cities. Placing a tile next to an ocean pays you a small bonus, and some spaces give you steel, titanium, plants or cards.

At the end, each greenery is worth 1 point, and each city scores 1 point for every greenery next to it, no matter who owns the greenery. So your neighbor's forest can be your city's best friend.

Marisol's take: "The rulebook says the map is the real Tharsis region, with the big volcanoes and Valles Marineris. That's the first game board I've wanted to check against a survey." She means it as a compliment.

Milestones and awards

The board lists 5 milestones and 5 awards. Only 3 of each can be claimed or funded in a game.

That second detail starts a lot of table talk. Funding an award you then lose is a gift to someone else.

How the game ends

Temperature goes from -30 to +8 degrees Celsius, 2 degrees a step. Oxygen goes from 0 to 14 percent, 1 percent a step. Oceans go from 0 to 9 tiles. When all three reach their goals, you finish that generation, everyone gets one last chance to turn plants into greenery, and then you score.

Here's the math-teacher aside. That's 19 temperature steps, 14 oxygen steps and 9 oceans. Forty-two raises, shared by everybody at the table. The rulebook explains the science behind each number too. The designer taught high school science, per the author note, and it shows.

Ties go to the player with the most MegaCredits left.

Three plain progress tracks on the edge of a rust-colored board, with marker cubes at the start and a stack of blue tiles

Solo play and variants in the rulebook

Terraforming Mars on Amazon US right now

Our data for this page lists nine Terraforming Mars boxes from Stronghold Games on Amazon US as of October 2026. The table above shows the players, age and time each listing gives. Where a listing leaves a field out, you'll see a dash.

The base game

Every add-on below needs it.

Add-ons for the base game

My one opinion for this page: get the base game to the table a few times before buying any of these. An expansion adds rules to a game you haven't learned yet. The base rulebook alone has a beginner corporation for a reason.

Spin-offs that stand alone

These use the Terraforming Mars name but are their own games. You don't need the base game.

If two hours is too long for your table, these are the way into the same theme. Ares Expedition plays in about an hour by its listing, and the Dice Game in 45 minutes per FryxGames.

Quick matches

Who should skip Terraforming Mars

Skip it if your group wants a game that ends in under an hour. The base game is listed at 120 minutes, and a first game with new players runs longer while everyone reads their cards.

Skip it if anyone at your table dislikes math and bookkeeping. You track money, six resources, six production tracks and a lot of card effects. The rulebook even suggests that one player handle the final scoring while everyone else checks it.

And skip it for players under 12, by the publishers' age. The spin-offs are listed at 14+.

If you like Terraforming Mars, look at these

Pages chosen by what they share with it: strategy, building up over many rounds and 1 to 5 players.

Forty-two steps. Count them as you go.

Related

Questions people ask

How do you play Terraforming Mars?

Each round is a generation with four phases: turn order, research (buy up to 4 new cards), actions and production. On your turn you take 1 or 2 actions, like playing a card or using a standard project, then the next player goes. Raising temperature, oxygen or oceans raises your terraform rating. When all three hit their goals, the game ends and the most victory points win.

How many players can play Terraforming Mars?

The base game is 1 to 5 players on the FryxGames and Stronghold Games pages. The rulebook sets up the standard game for 2 to 5 and has a solo variant for 1. In our data, the add-on listings say 1 to 5, Automa is a 1-player box, and Ares Expedition and the Dice Game are listed for 1 to 4.

How long does Terraforming Mars take?

The base game lists 120 minutes on the listing in our data and on Stronghold Games' page. FryxGames' page says 90 to 120 minutes. First games run longer, since everyone reads every card. Ares Expedition's Collector's Edition lists 45 to 60 minutes, and FryxGames lists 45 minutes for the Dice Game.

What age is Terraforming Mars for?

The publishers list 12+ for the base game, and the add-on listings in our data say 12+ too. Ares Expedition's Collector's Edition and the Dice Game are listed for 14+. The base game asks players to track money, six resources, production and card effects over many rounds, so the age is about bookkeeping as much as reading.

Which Terraforming Mars expansion should I get first?

Get the base game to the table a few times first. After that it depends on what you want more of. Amazonis & Vastitas and Utopia & Cimmeria are new maps. Milestones & Awards swaps in new goals. Automa is for solo players. Prelude 2 needs both the base game and the earlier Prelude expansion, per FryxGames.

Sources

  1. FryxGames: Terraforming Mars rulebook, English (PDF) — accessed 2026-10-23
  2. FryxGames: Terraforming Mars — accessed 2026-10-23
  3. Stronghold Games: Terraforming Mars — accessed 2026-10-23
  4. FryxGames: Terraforming Mars: Prelude 2 — accessed 2026-10-23
  5. FryxGames: Terraforming Mars: Amazonis & Vastitas — accessed 2026-10-23
  6. FryxGames: Terraforming Mars: Utopia & Cimmeria — accessed 2026-10-23
  7. FryxGames: Terraforming Mars: Milestones & Awards — accessed 2026-10-23
  8. FryxGames: Terraforming Mars: Automa — accessed 2026-10-23
  9. FryxGames: Terraforming Mars: Ares Expedition — accessed 2026-10-23
  10. FryxGames: Terraforming Mars: Dice Game — accessed 2026-10-23