Board & Card Games · Type

Everdell Board Game: How It Plays and Which Edition to Get

The Everdell board game is a worker placement game for 1 to 4 players: you send critter workers out to gather twigs, resin, pebbles and berries, then spend them on cards that build your own woodland city over one year. The original listing in our data says ages 10+ and 40 to 80 minutes. It's the only game in my closet where the calendar is the clock, and autumn always shows up sooner than you planned.

A green game board with a small cardboard tree, wooden animal pawns and piles of twig, resin, pebble and berry tokens

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Board & family games

Board & family games
ModelRecommended agePlayers (min)Players (max)Play time (min)Play time (max)Amazon
Starling Games Welcome to EverdellBoard & family games
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Game type
Strategylisting
Expansion
Nolisting
Vintage (original old copy)
Nolisting
6+ yearslisting2listing4listing30 minlisting30 minlistingCheck price

Strategy & hobby games

Strategy & hobby games
ModelRecommended agePlayers (min)Players (max)Play time (min)Play time (max)Solo modeAmazon
Starling Games Everdell Old EditionStrategy & hobby games
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Expansion
Nolisting
10+ yearslisting1listing4listing40 minlisting80 minlistingYeslistingCheck price
Starling Games Everdell Collector's EditionStrategy & hobby games
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Expansion
Nolisting
Edition
Collector's Editionlisting
—1listing4listing——YeslistingCheck price
Starling Games Everdell Standard EditionStrategy & hobby games
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Expansion
Nolisting
Edition
Standard Editionlisting
—1listing4listing——YeslistingCheck price
Starling Games Everdell Farshore Collector's EditionStrategy & hobby games
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Expansion
Nolisting
Components
plastic ships, 3D lighthouse, 155 cards, 300+ pieceslisting
Edition
Collector's Editionlisting
—1listing4listing——YeslistingCheck price
Starling Games Everdell DuoStrategy & hobby games
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Expansion
Nolisting
—1listing2listing——YeslistingCheck price
Starling Games Everdell: BellfaireStrategy & hobby games
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Expansion
Yeslisting
Base game required
Everdelllisting
Components
15 player power cardslisting
——————Check price

What’s in this listEditions and versions of Everdell sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.

What the Everdell board game is

Everdell is a worker placement game with a city to build. Worker placement means you have a few pawns, and each one you put on a board location claims that spot's reward. Here, the rewards are resources: twigs, resin, pebbles and berries. You spend them to play cards face up in front of you, and those cards are your city.

The publisher's Standard Edition page calls it streamlined worker placement with a tableau-building side. "Tableau" is just the cards laid out in front of you. Your city is made of two kinds of cards: Critters, the animal citizens, and Constructions, the buildings they live and work in.

The rules I read are in The Gilded Book, the publisher's rulebook for the Everdell Complete Collection. It covers the base game and its expansions in one volume, with the base rules first. Here are the box facts from our listings and that rulebook:

How Everdell plays

The rules below are in my own words, from The Gilded Book. Everdell runs on seasons instead of rounds. The game starts in late winter and ends as the next winter comes in.

Setting up

Setup is seven steps in the rulebook. In short:

  1. Put the board on the table and set the cardboard Ever Tree on its stump.
  2. Pile the twigs, resin, pebbles and berries along the river, with point tokens nearby. Resources aren't meant to run out; if they do, use a substitute.
  3. Deal Forest cards face up onto the forest clearings (one fewer with 2 players).
  4. Lay out the 4 basic Events, and put 4 special Events on the tree.
  5. Shuffle the Critters and Constructions together, deal 8 face up as the Meadow, and set the deck in the tree.
  6. Each player takes 2 workers in their color. The first player draws 5 cards, the second 6, the third 7, the fourth 8.
  7. Each player's other 4 workers wait on the tree's branches: 1 for spring, 1 for summer, 2 for autumn.

Then the rulebook says the most humble player goes first. I can already picture the silence at my house. Nobody wants to claim it, which, I suppose, is the test.

Your turn: one of three actions

Play goes clockwise. On your turn you do exactly one of these:

  1. Place a Worker. Put one of your workers on an open location and take what it gives right away: resources, cards, or a special action.
  2. Play a Card. Pay the resources shown on one card and add it to your city. The card can come from your hand or from the Meadow, the row of face-up cards on the board.
  3. Prepare for Season. Only when all your workers are out. Bring them all home, get new workers and take the next season's bonus.

That's the whole turn. It's short, and that's the appeal. Most of the thinking happens while other players take theirs.

Locations: exclusive and shared

Most locations are exclusive: one worker fits, and once it's taken, nobody else can go there until that worker comes home. A few locations are shared, and any number of workers can visit. The board shows the difference with closed and open rings.

One rule I like a lot: you can't place a worker just to block someone. You have to be able to use some or all of the location's action. The rulebook says this outright, and I wish more of life came with that sentence.

Some cards in your city are locations too. If another player visits an open location in your city, you get point tokens for it.

Changing seasons

When you've placed all your workers and you can't or won't play a card, you prepare for the next season. Here's what each one gives, per the rulebook:

Players don't change seasons at the same time. Your neighbor can be deep in summer while you're still finishing spring. In Las Cruces that's just October.

June wanted to know why autumn hands out two workers when spring only gives one. I said that's how harvest works. She wasn't convinced, and between us, neither was I. It's a good rule anyway: the last season is your biggest push.

Four round seasonal tokens in a row on a workbench with small wooden animal pawns beside them

How it ends and who wins

Autumn is the last season you can prepare for. When you've placed every worker in autumn and can't do anything more, you pass. Players who are still going keep playing until everyone has passed. A passed player's workers stay where they are, and they can still collect point tokens when others visit their city.

Then you add up:

Most points wins. On a tie, the player with more Events wins, and after that, the most leftover resources.

Lucho's take: "Twigs, resin, pebbles and berries. That's my tía's garden in El Paso, minus the chile." He says she'd win on resources. She has never played.

Everdell editions on Amazon US right now

Our data for this page lists 7 Everdell listings on Amazon US as of October 2026, all from Starling Games. The table above shows what each listing states. A dash means the listing left that field out. The editions fall into three groups.

The main game: three boxes

All three are the same game under the rulebook above. None of the three listings explains the differences in components, so the clearest choice is between the edition names themselves: Standard as the current everyday box, Collector's when the person you're buying for wants the fancier set, and Old Edition if that's the listing in stock.

Stand-alone games in the Everdell world

The expansion

Which Everdell fits your table

My one opinion for this page: the age on the box works in both directions. Everdell's Old Edition listing says 10+, and that's about planning a whole year of workers and resources, not about reading. A 7-year-old at a 10+ game will place workers happily and then wonder why their city is smaller. That's what Welcome to Everdell at 6+ is for. Going the other way, a 6+ family box at a strategy night for adults is a short warm-up, not the main event.

A few quick matches, from the listings and the publisher:

Who should skip Everdell

Skip it if your group wants a game under half an hour, unless you pick Welcome to Everdell. The main game's only listed time is 40 to 80 minutes, and a first game with the rulebook open will run long.

Skip it if your players don't enjoy losing a spot they wanted. Exclusive locations mean somebody will take the space you were saving a worker for. That's the game working, but it stings for some kids.

And skip the main game for anyone under 10, the age on the one listing that states it. Welcome to Everdell exists for that table.

If you like Everdell, look at these

Pages chosen by what they share with Everdell: a 1-to-4 table, a solo mode or a strategy game with an engine to build.

Plan for autumn. It comes sooner than you think.

Related

Questions people ask

How many players can play Everdell?

The Everdell Old Edition, Standard Edition and Collector's Edition listings in our data all say 1 to 4 players, with a solo mode. The publisher's Bellfaire page says that expansion takes Everdell to 5 or 6 players. Everdell Duo is its own game for 1 to 2. Welcome to Everdell lists 2 to 4.

How long does Everdell take to play?

The Everdell Old Edition listing says 40 to 80 minutes, and it's the only main-game listing in our data that gives a time. Welcome to Everdell lists 30 minutes. The Standard and Collector's Edition listings don't state a play time, so the table shows a dash rather than a guess.

What is Everdell Farshore?

Farshore is a stand-alone game set in the world of Everdell, not an expansion. The publisher's page says it's built on the same worker placement gameplay and adds sailing, tides, map tiles and buried treasure. The Farshore Collector's Edition listing in our data says 1 to 4 players with a solo mode and names plastic ships, a 3D lighthouse, 155 cards and 300+ pieces.

Do you need the base game for Everdell Bellfaire?

Yes. The Bellfaire listing names Everdell as the base game required, and the publisher's page says Bellfaire is an expansion, not a stand-alone product. It adds 15 player power cards (per the listing), Garland Awards, special events and a market board, and it's the publisher's route to 5- and 6-player games.

What's the difference between Everdell and Welcome to Everdell?

Welcome to Everdell is the family version. The listing says ages 6+, 2 to 4 players and 30 minutes, against 10+ and 40 to 80 minutes on the Everdell Old Edition listing. The publisher's page says it features child versions of Everdell characters, simpler rules and punchboard resources instead of resin and wood ones.

Sources

  1. Everdell: The Gilded Book, Complete Collection rulebook (PDF) — accessed 2026-10-23
  2. Everdell publisher shop: Everdell Standard Edition — accessed 2026-10-23
  3. Everdell publisher shop: Everdell Bellfaire — accessed 2026-10-23
  4. Everdell publisher shop: Everdell Farshore Collector's Edition — accessed 2026-10-23
  5. Everdell publisher shop: Everdell Duo — accessed 2026-10-23
  6. Everdell publisher shop: Welcome to Everdell — accessed 2026-10-23