Board & Card Games · Type
Codenames: Rules, Editions and Expansion Packs
Codenames is a team word game for 4 to 8+ players, ages 10+ on the publisher's page, about 15 minutes a game. Two spymasters give one-word clues so their teammates can find their agents in a grid of 25 words, without touching the assassin. Our data lists six Codenames games and two expansion packs on Amazon US, from the 2nd Edition to Pictures, XXL and a Disney Family Edition. It's the one party game where silence is part of the rules.

We earn a commission if you buy through our links, at no cost to you. Disclosure
| Model | Recommended age | Players (min) | Players (max) | Play time (min) | Play time (max) | Amazon |
|---|---|---|---|---|---|---|
Czech Games Edition Codenames: Cute Critters Expansion PackParty, trivia, drinking & social deduction games More specs
| 10+ yearslisting | 4listing | 8listing | 15 minlisting | 15 minlisting | Check price |
Czech Games Edition Codenames: Fairy Tales Expansion PackParty, trivia, drinking & social deduction games More specs
| 10+ yearslisting | 4listing | 8listing | 15 minlisting | 15 minlisting | Check price |
Czech Games Edition Codenames (2nd Edition)Party, trivia, drinking & social deduction games More specs
| — | 4listing | — | — | — | Check price |
Czech Games Edition Codenames: XXL (2nd Edition)Party, trivia, drinking & social deduction games More specs
| — | 4listing | — | — | — | Check price |
Czech Games Edition Codenames: Pictures (2nd Edition)Party, trivia, drinking & social deduction games More specs
| — | 4listing | — | — | — | Check price |
Czech Games Edition Codenames: Back to HogwartsParty, trivia, drinking & social deduction games More specs
| — | 4listing | — | — | — | Check price |
Czech Games Edition Codenames: Critical Role AdventuresParty, trivia, drinking & social deduction games More specs
| — | — | — | — | — | Check price |
USAopoly Codenames Family Edition (Disney)Party, trivia, drinking & social deduction games More specs
| 8+ yearslisting | 2listing | — | — | — | Check price |
What’s in this listEditions and versions of Codenames sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.
What Codenames is
Codenames is a word game for two teams. Twenty-five cards, each with one word, are laid out in a 5 × 5 grid. Some of those words are your team's secret agents, some belong to the other team, some are innocent bystanders, and one is the assassin. Only the two spymasters know which is which.
Each spymaster gives one-word clues to steer their team toward their own agents. The first team to find all of its agents wins. The team that touches the assassin loses on the spot.
It's competitive and team-based, which is rare among party games. You're not scoring alone. You're trying to read one person's mind while the other team watches.
Here's what Czech Games Edition's page for the 2025 edition states:
- Players: 4 to 8+
- Ages: 10+
- Length: 15 minutes
- Designer: Vlaada Chvátil
- In the box: 200 cards with 400 codenames, 16 agent tiles in two colors, 1 double agent tile, 7 innocent bystander tiles, 1 assassin tile, 40 key cards, a rulebook and a card stand
The publisher calls this a new edition with a revised word list, new art and a streamlined rulebook. That's the edition sold here as Codenames (2nd Edition).
How Codenames plays
The rules below are in my own words, from Czech Games Edition's English Codenames rulebook for the 2025 edition. I won't copy their examples, and their examples are better than mine anyway.
Setup
- Split into two teams of about the same size, at least two players each.
- Each team picks one spymaster. Everyone else is an operative.
- The two spymasters sit on the same side of the table, facing their teammates.
- Shuffle the word cards and lay out 25 of them in a 5 × 5 grid.
- The spymasters draw one key card at random and put it in the stand between them. Only they look at it.
- Each spymaster takes their team's 8 agent tiles. The 7 bystanders and the assassin go in the middle.
- The key card's edge shows which team goes first. That team gets the double agent tile in its color, so it has 9 words to find instead of 8.
The key card is the whole secret of the game. It maps the grid: which positions are red, which are blue, which are bystanders and which one is the assassin.

A turn, start to finish
- The spymaster gives one clue. It's one word plus one number. The word points at some of the team's words; the number says how many.
- The operatives talk it over. Then one of them touches a card as their guess.
- The spymaster covers it with the tile the key card shows for that spot.
- Right guess, keep going. If it's your team's word, you can guess again. That's another guess, not another clue.
- Wrong guess, stop. A bystander ends your turn. The other team's word ends your turn and helps them. The assassin ends the game, and your team loses.
You must make at least one guess each turn. You can stop early if the next guess looks risky. And as long as you keep guessing right, you can make one more guess than the clue's number. That extra guess is how a team catches a word it missed on an earlier clue.
Winning
The game ends when one team has no words left to find. That team wins, even if the other team turned over its last word by mistake. A team also wins the moment the other team touches the assassin.
At the end, flip the 25 cards over. The other side has words too, so you're set up for the next game already. That might be the best setup rule I've ever read.
What counts as a fair clue
The rulebook spends real space on this, and it's worth reading before game one. In short, a clue has to be about the meaning of words:
- No clues about spelling, letters or where a card sits on the table
- No word that's visible on the table, in any form, until that card is covered
- No piece of a compound word that's showing
- No accents or tunes to sneak in a hint
- Play in English; a foreign word only if your group would use it in an English sentence
When a spymaster isn't sure a clue is fair, they quietly ask the other spymaster. If an unfair clue slips through, the turn ends with no guesses, and the other spymaster gets to cover one of their own words. The rulebook also says groups can agree to loosen some of this, like allowing two-word names.
Lucho asked once if "Bay Three" counts as one word. It does not. The opposing spymaster said so before I could.
The hardest job at the table
The spymaster can't react. No wince when the operatives talk themselves toward the wrong card, no smile when they get close. The rulebook asks spymasters to keep a straight face and operatives not to watch them for hints.
June is 11 and the best spymaster in our house, mostly because her face does nothing. She once watched me talk myself into the assassin for a full minute. She didn't blink. She just reached for the tile.
Optional clues for experienced groups
The rulebook adds two clue types for groups that know the game:
- Unlimited. Instead of a number, say "unlimited." Your team can keep guessing as long as they're right, but they don't know how many words you meant.
- Zero. A clue with 0 means "avoid the words this points to." It also allows unlimited guesses, and it's sneakier than it sounds.
The publisher's Codenames Companion phone app adds timers and random keys, if your group wants to play faster.
Codenames editions on Amazon US right now
Our data for this page lists six Codenames games and two expansion packs on Amazon US as of October 2026. The table above shows players, age and play time where each listing states them. A dash means the listing doesn't say.
The word game
- Codenames (2nd Edition) (Czech Games Edition): minimum 4 players, word guessing, listed as the 2nd Edition. This is the box the rulebook above comes from.
- Codenames: XXL (2nd Edition) (Czech Games Edition): minimum 4 players, word guessing. The publisher describes XXL as the same game on oversized cards, for large groups and players with visual impairments.
Pick XXL if the grid is going to be read from across a room, or if someone at the table finds standard cards hard to read. Otherwise the standard 2nd Edition is the plain game.
Pictures
Codenames: Pictures (2nd Edition) (Czech Games Edition) lists a minimum of 4 players. The 2025 rulebook lists Pictures for 4 to 8. Same teams, same spymaster job, but the grid is pictures. It changes what a good clue looks like. A picture can mean five things at once, and that's both the fun and the trouble.
Themed and family editions
- Codenames: Back to Hogwarts (Czech Games Edition): minimum 4 players, word guessing. The publisher calls it a Wizarding World edition with new mechanics of its own.
- Codenames: Critical Role Adventures (Czech Games Edition): the listing gives no players or age. The publisher describes it as a fully cooperative game where characters level up and gain abilities and items.
- Codenames Family Edition (Disney) (USAopoly): ages 8+, 2 or more players, word guessing.
The Disney Family Edition is the only Codenames in our data that lists an age under 10 and a minimum under 4. If your family table is a 9-year-old plus two grown-ups, that's the box whose listing fits.
Expansion packs
Both packs list ages 10+, 4 to 8 players and 15 minutes, and both are marked as expansions. You need a base game to play either.
- Codenames: Fairy Tales Expansion Pack: 50 words, 3 agent tiles and 4 picture cards, per the publisher. It works with Codenames and Codenames: Duet, and its picture cards go with Pictures.
- Codenames: Cute Critters Expansion Pack: 40 pictures, made for Codenames: Pictures, per the publisher.
The publisher says there are no new rules to learn with these packs: you shuffle the new cards into the game you own. So check which base game you have before you order. Cute Critters goes with Pictures, not the word game.
Who Codenames suits
Here's my one opinion for this page: buy for your usual group size, not the biggest number on the box. Codenames needs two teams of at least two, so 4 is the real minimum for the standard game. A house that's three people most nights will spend more time wishing for a fourth than playing. At 6 to 8 it's at its best, with real team talk.
It also suits groups that like words and don't mind a little pressure. Most of the fun is watching your team argue about what a clue meant.
Who should skip Codenames
Skip it if your usual game night is two players and you want to compete. Look for Codenames: Duet for two, or a two-player game. Skip it, too, for kids younger than the starting age on the box: 10+ on the standard game and the packs, 8+ on the Disney Family Edition. The clues need a wide vocabulary, and the spymaster job is hard even for adults.
And skip it if your group hates quiet. A good Codenames turn has a long pause in it. Some tables love that. Some tables fill it with snacks.
If you like Codenames, look at these
Pages chosen by what they share with Codenames: word clues, teams and a table of 4 or more.
- Party games: more games for 6 or more
- Taboo: clue-giving with forbidden words
- Catch Phrase: fast team word guessing
- The Chameleon: a word game with a bluff in the middle
For more from the publisher, see the Czech Games Edition brand page.
One word, one number. Then keep a straight face.
Brands in this list
Related
Questions people ask
How many players do you need for Codenames?
Four at the least for the standard game. Czech Games Edition's page lists 4 to 8+ players, and the rulebook asks for two teams with at least two players on each, a spymaster and at least one operative. There's no hard upper limit; bigger groups just make bigger teams. The Codenames listings in our data agree on a minimum of 4. The Disney Family Edition lists 2 and up.
What's the difference between Codenames and Codenames: Duet?
Codenames is two teams racing each other. Duet, per the back of the 2025 Codenames rulebook, is a cooperative version for 2 or more players with 400 more words, which can be mixed with the original's. In Duet you work together instead of against each other. Duet isn't among the editions listed on Amazon US in our data right now; the Fairy Tales pack works with both.
What is Codenames: Pictures?
The same team-clue game played with picture cards instead of words. The 2025 rulebook lists it for 4 to 8 players. In our data, Codenames: Pictures (2nd Edition) lists a minimum of 4 players. The Cute Critters Expansion Pack, 40 pictures per the publisher, is made for Pictures, not for the word game.
What is Codenames XXL?
Codenames with oversized cards. Czech Games Edition describes it as the same gameplay on bigger word cards, suited to large groups and to players with visual impairments. The listing in our data is Codenames: XXL (2nd Edition), with a minimum of 4 players and word guessing as the game type.
How long does a game of Codenames take?
About 15 minutes, per Czech Games Edition's page for the base game. The two expansion pack listings in our data also list 15 minutes. The first clue of the night tends to take the longest. The rulebook itself warns that a spymaster's first clue may take a couple of minutes, and that things usually speed up after that.
Sources
- Czech Games Edition: Codenames rulebook, English, 2025 edition (PDF) — accessed 2026-10-23
- Czech Games Edition: Codenames — accessed 2026-10-23
- Czech Games Edition: Codenames base game page — accessed 2026-10-23
- Czech Games Edition: The Codenames family — accessed 2026-10-23
- Czech Games Edition: Codenames expansion packs — accessed 2026-10-23







