Board & Card Games · Type

Blokus: The Board Game, the Rules and the Editions

Blokus is a strategy board game for 2 to 4 players, ages 7+ on Mattel's box: 84 flat pieces in four colors, one board, and one rule that runs the whole game. Your pieces may touch each other only at the corners. You try to fit as many squares on the board as you can while other colors close in. There's no luck at all, which is why I keep losing it fair and square.

A square grid board with flat pieces in four colors spreading from the corners, touching only at corners, on a garage table

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Board & family games
ModelRecommended agePlayers (min)Players (max)Amazon
Mattel Blokus XL (Amazon Exclusive)Board & family games
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Game type
Strategylisting
Edition
Giantlisting
Expansion
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Vintage (original old copy)
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7+ yearslisting2listing4listingCheck price
Mattel BlokusBoard & family games
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Game type
Strategylisting
Expansion
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Components
84 pieces in four colorslisting
Vintage (original old copy)
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7+ yearslisting2listing4listingCheck price
Mattel BlokusBoard & family games
More specs
Expansion
Nolisting
Vintage (original old copy)
Nolisting
———Check price

What’s in this listEditions and versions of Blokus sold on Amazon US, matched by the name on the listing. Players, age and play time come from the box or listing. “—” means neither the maker nor the Amazon listing states it.

What the Blokus board game is

Blokus is an abstract strategy game. That means no theme, no dice and no cards: just shapes on a grid. Each player has 21 flat pieces in one color. The pieces come in every way you can join 1 to 5 squares edge to edge. You take turns placing one piece at a time on a shared square board, starting from your own corner.

The catch is the placement rule. Every piece you place must touch another piece of your own color, but only corner to corner. Your own pieces may never sit side by side. Other colors can touch you any way they like. The board fills up fast, corners disappear, and the player who keeps the most corners open places the most squares.

The box facts, from Mattel's Blokus instruction sheet (item BJV44, the 2013 sheet):

Add up one color's pieces and you get 89 squares. That's the most any one player can place in a game, and it's the number you're chipping away at.

The sheet credits Blokus to an original concept by Bernard Tavitian.

How Blokus plays

These rules are in my own words, from Mattel's Blokus instruction sheet, BJV44. If your box has a different sheet, follow that one.

Setup

  1. Put the board in the middle of the table.
  2. Each player picks a color and takes all 21 pieces of it.
  3. Choose who goes first. Play goes clockwise.

That's it. There's nothing to shuffle and nothing to deal. It's one of the few games in my closet that's ready before the snacks are.

Your first piece

Your first piece has to cover a corner square of the board. Each player starts in a different corner. From there, you grow toward the middle.

Every piece after that

On your turn, place one piece. It must follow two rules:

  1. It touches at least one of your own pieces at a corner.
  2. It does not touch any of your own pieces along a side.

There's no rule about other colors. Your piece can sit flat against an opponent's piece, block it, or slip into a gap it left. Mattel's sheet says it plainly: pieces of different colors can touch in any way.

Once a piece is on the board, it stays. No sliding, no taking back. I mention that because it's the rule a 7-year-old tests first.

Blokus is a game about personal space. Your own colors keep their distance. Everyone else is welcome to crowd in.

Passing and the end

If you can't place any piece legally, you pass. The game keeps going without you until nobody can place anything. Then it's over.

Basic scoring

Each player counts the squares in the pieces they didn't place. Lowest total wins. A player who placed every piece has 0 and can't be beaten on this scoring.

Advanced scoring

When the group is ready for more, the sheet offers advanced scoring, where the highest score wins:

That last bonus changes how people play the endgame. The smallest piece in the box becomes the most valuable one to save. The sheet's own example shows a player who placed everything and finished with the single square scoring +20. A player who couldn't place two 4-square pieces scores −8.

Two players

With 2 players, each person runs two colors. One player takes blue and red, the other takes yellow and green. The turn order stays blue, yellow, red, green. At the end, you add up the squares from both your colors.

Two colors per player means four starting corners and a lot more planning.

Three players

With 3 players, each person takes one color. The fourth color is shared, and the players take turns placing its pieces. The turn order is still blue, yellow, red, green. Score as in the four-player game, and ignore the shared color's score.

Lucho's take: "Whoever's losing places the shared color. Evens it out." That's his rule, not Mattel's. I keep the sheet in the box lid for the moment someone objects.

Teaching Blokus in two minutes

This is what I'd say to a new player, in order:

  1. "Pick a color. These 21 pieces are yours."
  2. "Your first piece covers your corner square."
  3. "Your pieces touch each other only at the corners. Never flat sides."
  4. "Other colors don't count. Touch them, block them, whatever fits."
  5. "Can't place anything? Pass."
  6. "When nobody can place, count the squares you have left. Fewest wins."

Six lines, and the first round teaches the rest. New players usually make the same mistake once: they lay a piece flat against their own color. Point at the sides, point at the corners, and let them fix it. Nobody needs to hear it twice.

A few things the rules don't say out loud

These are observations about how the game works, not rules.

The middle matters early. Every color starts in a corner and grows inward. The first player to reach the center has corners pointing in every direction, and that's room to place pieces later.

Every piece you place makes new corners. A long, skinny piece opens corners along its length. A compact square piece opens fewer. When you're choosing between two shapes that both fit, count the open corners each one would leave you.

Blocking is half the game. A piece placed right against another color's open corner can shut that corner for good, since only that color can use it. It costs you nothing extra to block if the piece also helps your own spread.

The endgame is about small pieces. By the last few rounds, the board has small gaps left. A player holding only 5-square pieces may pass while someone with 1-, 2- and 3-square pieces keeps going. That's why so many players save a few small ones.

Optional extras from our table

None of these are in Mattel's sheet. They're optional.

Blokus editions on Amazon US right now

Our data for this page lists 3 Blokus boxes on Amazon US as of October 2026, all from Mattel. The table above shows the players, age and play time each listing states, with a dash where a listing leaves a field out.

Check the age label on the listing. Toys with small parts are a choking hazard for children under 3. Every Blokus piece is a small part.

Which Blokus fits your table

There are only three boxes here, so the choice is short.

Sam is 7, so he qualifies for the box, and he says so. He plays the big 5-square pieces first, every game. That's also the first strategy tip most players learn: a big piece left for the end may not find a gap. The 1-square piece he saves for last, mostly because he likes the sound it makes going down. Advanced scoring pays him 5 points for that. He considers this proof.

Who should skip Blokus

Skip it if your group wants a story, a theme or a lot of talking. Blokus is quiet. Players stare at the board looking for corners, and the board doesn't explain itself.

Skip it if a player gets upset at being blocked. Blocking is legal and constant. Every color can crowd every other color, and late in the game somebody will be stuck passing while others keep placing.

Skip it too if you usually play with five or more. The box seats four at most, and the 3-player rules already need a shared color to make the board work.

If you like Blokus, look at these

Same family of game as Blokus: no luck, pieces on a grid, and quick setup.

For the rest of the maker's lineup, see the Mattel brand page.

Corners only. Keep one open.

Brands in this list

Related

Questions people ask

How do you play Blokus?

Each player takes the 21 pieces of one color. Your first piece must cover a corner square of the board. After that, every new piece has to touch at least one of your own pieces, but only at a corner, never along a side. Other colors don't matter. If you can't place a piece, you pass. When nobody can move, count your leftover squares.

How many players can play Blokus?

Two to four. Both Blokus listings in our data that state a player count say 2 to 4, and Mattel's rules sheet does too. With 2 players, each player runs two colors. With 3 players, each takes one color and the fourth color is shared, played in turns, and its score is ignored.

How does scoring work in Blokus?

Basic scoring: count the squares in the pieces you didn't place, and the lowest total wins. Mattel's sheet also has advanced scoring, where the highest score wins: minus 1 for each leftover square, plus 15 for placing every piece, and 5 more if your last piece was the single square.

What is Blokus XL?

Blokus XL is listed in our data as a giant edition, marked as an Amazon exclusive, for ages 7+ and 2 to 4 players with strategy play. The listing doesn't give its size or piece count in our data. Same players and age as the standard Mattel box, so the rules on this page should carry over.

What age is Blokus for?

The two Mattel listings in our data that give an age say 7+, and Mattel's rules sheet for the standard game says 7+ as well. The pieces are small, flat plastic shapes, so keep the box away from children under 3.

Sources

  1. Mattel: Blokus instruction sheet, BJV44 (PDF) — accessed 2026-10-23
  2. CPSC: Small Parts Ban and Choking Hazard Labeling — accessed 2026-10-23